Monday, December 8, 2014

Brightness and Shapes and Stuff

This picture is really brightwashed because it was so luminous this day, but it's not altogether too far from what it actually looked like. I snapped this one because it was almost entirely different from the other "horizon-from-parking-garage" picture I uploaded. Here, all the light waves are blended near seamlessly into a pure original-looking glow. The intensity of the light is too much for me to make out anything behind it, but the trees and garage and car, which are in front of it, are cut out clearly. Makes me think about backlighting and frontlighting and all that directional magic. Lighting designers can be so selective about what the audience actually gets to see, because they control the element that allows them to see. AND the takeaway from this picture is that LDs can take away certain parts of our vision both by lowering AND by increasing the intensity. Light can both illuminate and shroud, depending very much on the intensity that it hits our eyes, and what blocks or bounces it. This inspires me even more to play with shadows.

1 comment:

  1. I learned early on that shadow is just if not more important than light. It creates the 3D quality we strive for when "sculpting." Nice!

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